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	<title>Comments on: Raid sizes in the new expansion&#8230;</title>
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	<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/</link>
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		<title>By: aspit</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-665</link>
		<dc:creator>aspit</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-665</guid>
		<description>Im glad they are keeping it as such.  Im in the top guild on Zek (the server that everyone says is dying) and we have 15-20 people sitting out every night.  Our apps raid for all of 30-45 minutes a night before they are removed.</description>
		<content:encoded><![CDATA[<p>Im glad they are keeping it as such.  Im in the top guild on Zek (the server that everyone says is dying) and we have 15-20 people sitting out every night.  Our apps raid for all of 30-45 minutes a night before they are removed.</p>
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		<title>By: Bombir</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-661</link>
		<dc:creator>Bombir</dc:creator>
		<pubDate>Sat, 26 Jul 2008 06:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-661</guid>
		<description>Might work out if a raid encounter becomes harder with 43+ people in the raid. A bit easier with 42-, but not enough to discourage more or less, but allows for smaller guilds to complete an encounter. Maybe even throw in another piece of loot to compensate for a bit harder encounter for a little bigger raid.</description>
		<content:encoded><![CDATA[<p>Might work out if a raid encounter becomes harder with 43+ people in the raid. A bit easier with 42-, but not enough to discourage more or less, but allows for smaller guilds to complete an encounter. Maybe even throw in another piece of loot to compensate for a bit harder encounter for a little bigger raid.</p>
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		<title>By: Heeth Baar</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-660</link>
		<dc:creator>Heeth Baar</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-660</guid>
		<description>Petur and Pershon,

We field 60 - 66 members a night.  That is 6 to 12 members sitting out already.  We don&#039;t allow Boxed alts ever.  Your assumptions are WAY off.  Quit assuming you know the high end when you obviously don&#039;t.  

Thank you Devs for listening to your customers.
Thank you for not killing Everquest.</description>
		<content:encoded><![CDATA[<p>Petur and Pershon,</p>
<p>We field 60 &#8211; 66 members a night.  That is 6 to 12 members sitting out already.  We don&#8217;t allow Boxed alts ever.  Your assumptions are WAY off.  Quit assuming you know the high end when you obviously don&#8217;t.  </p>
<p>Thank you Devs for listening to your customers.<br />
Thank you for not killing Everquest.</p>
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		<title>By: Selerra</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-657</link>
		<dc:creator>Selerra</dc:creator>
		<pubDate>Fri, 25 Jul 2008 02:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-657</guid>
		<description>Breathe easy.  They&#039;re no longer dropping the number to 42, and are keeping it at 54.

http://forums.station.sony.com/eq/posts/list.m?topic_id=136398</description>
		<content:encoded><![CDATA[<p>Breathe easy.  They&#8217;re no longer dropping the number to 42, and are keeping it at 54.</p>
<p><a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=136398" rel="nofollow">http://forums.station.sony.com/eq/posts/list.m?topic_id=136398</a></p>
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		<title>By: pkeel</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-656</link>
		<dc:creator>pkeel</dc:creator>
		<pubDate>Fri, 25 Jul 2008 01:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-656</guid>
		<description>I think scaling the raid encounter difficulty to the number of players in the raid would be the way to go.  A raid force of 30 should have as much difficulty as a raid force of 54 in successfully completing the encounter.  This would allow all guilds the opportunity to experience all content as expressed above.  I do not believe the loot should be scaled however.  I just feel the number of loot drops should be lower.  30-36 players should get 2 drops.  37-48 get 3 drops and 49+ can have 4 drops.  This would help balance out the speed in which guilds outfit their members.  Just my opinion anyways.</description>
		<content:encoded><![CDATA[<p>I think scaling the raid encounter difficulty to the number of players in the raid would be the way to go.  A raid force of 30 should have as much difficulty as a raid force of 54 in successfully completing the encounter.  This would allow all guilds the opportunity to experience all content as expressed above.  I do not believe the loot should be scaled however.  I just feel the number of loot drops should be lower.  30-36 players should get 2 drops.  37-48 get 3 drops and 49+ can have 4 drops.  This would help balance out the speed in which guilds outfit their members.  Just my opinion anyways.</p>
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		<title>By: Spiderlily</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-654</link>
		<dc:creator>Spiderlily</dc:creator>
		<pubDate>Fri, 25 Jul 2008 00:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-654</guid>
		<description>Good intentions, Bad idea.

In order for a progression guild to venture into the next expansion, means they will have to farm 54 man raids, to gear up, to then start working on 42 man raids. Makes absolutely no sense. Bench 12 mains to hit new content, but you&#039;ll still need them to continue to farm the older content, so you&#039;re geared well enough to handle the new content, meanwhile those 12(most likely hybrids) are deprived of new content, because they were one of the sacrifices made to slim down to 42.

I can understand Sony&#039;s point of view to make content accessible to more people. I can understand that to continue to offer EQ it needs to be profitable, but to penalize the guilds that have been able to fill raids, and to move the focus of the next expansion to mid range guilds who cannot field the numbers for a 54 man raid, isn&#039;t fair.

Server Merger..........just because the numbers seem high on each server, consider the amount of people running multiple accounts, and it reduces what you feel the actual population is by 50-65%.
Not being able to field 54 players for alot of guilds is a server population issue, so why tone down raids, and aim content at mid range guilds, whose main problem is there aren&#039;t enough players on the server to fill their ranks.

To do this will not only cause more people to leave, but will demoralize the people who remain.</description>
		<content:encoded><![CDATA[<p>Good intentions, Bad idea.</p>
<p>In order for a progression guild to venture into the next expansion, means they will have to farm 54 man raids, to gear up, to then start working on 42 man raids. Makes absolutely no sense. Bench 12 mains to hit new content, but you&#8217;ll still need them to continue to farm the older content, so you&#8217;re geared well enough to handle the new content, meanwhile those 12(most likely hybrids) are deprived of new content, because they were one of the sacrifices made to slim down to 42.</p>
<p>I can understand Sony&#8217;s point of view to make content accessible to more people. I can understand that to continue to offer EQ it needs to be profitable, but to penalize the guilds that have been able to fill raids, and to move the focus of the next expansion to mid range guilds who cannot field the numbers for a 54 man raid, isn&#8217;t fair.</p>
<p>Server Merger&#8230;&#8230;&#8230;.just because the numbers seem high on each server, consider the amount of people running multiple accounts, and it reduces what you feel the actual population is by 50-65%.<br />
Not being able to field 54 players for alot of guilds is a server population issue, so why tone down raids, and aim content at mid range guilds, whose main problem is there aren&#8217;t enough players on the server to fill their ranks.</p>
<p>To do this will not only cause more people to leave, but will demoralize the people who remain.</p>
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		<title>By: Tevik</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-653</link>
		<dc:creator>Tevik</dc:creator>
		<pubDate>Fri, 25 Jul 2008 00:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-653</guid>
		<description>Yes, I do.  We use zero bots in our raids, and I&#039;m not aware of any other top end guilds that do either.</description>
		<content:encoded><![CDATA[<p>Yes, I do.  We use zero bots in our raids, and I&#8217;m not aware of any other top end guilds that do either.</p>
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		<title>By: Fizzlepop</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-648</link>
		<dc:creator>Fizzlepop</dc:creator>
		<pubDate>Thu, 24 Jul 2008 20:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-648</guid>
		<description>Why not just tune the raids for 42 but have a 54 man cap?  The hard cap of 42 is going to make it harder for guild leaders to organize raids, not easier.  Since most content is capped at 54, they&#039;ll have to organize 54 man raids for non-SoD events and 42 man raids for SoD content.. that seems like double work -  how is that easier?

This change really doesn&#039;t make any sense... it sounds like you guys are making a ton of extra work for yourselves, and its just so not necessary.</description>
		<content:encoded><![CDATA[<p>Why not just tune the raids for 42 but have a 54 man cap?  The hard cap of 42 is going to make it harder for guild leaders to organize raids, not easier.  Since most content is capped at 54, they&#8217;ll have to organize 54 man raids for non-SoD events and 42 man raids for SoD content.. that seems like double work &#8211;  how is that easier?</p>
<p>This change really doesn&#8217;t make any sense&#8230; it sounds like you guys are making a ton of extra work for yourselves, and its just so not necessary.</p>
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		<title>By: petur</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-640</link>
		<dc:creator>petur</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-640</guid>
		<description>Whiners, take a breather.

How many bots do you think are at each of your raids?

Do you seriously predict that all the top end guilds will have to kick 12+ members because of this?

Geez</description>
		<content:encoded><![CDATA[<p>Whiners, take a breather.</p>
<p>How many bots do you think are at each of your raids?</p>
<p>Do you seriously predict that all the top end guilds will have to kick 12+ members because of this?</p>
<p>Geez</p>
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		<title>By: Pershon</title>
		<link>http://eqdev.wordpress.com/2008/07/22/raid-sizes-in-the-new-expansion/#comment-638</link>
		<dc:creator>Pershon</dc:creator>
		<pubDate>Thu, 24 Jul 2008 15:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://eqdev.wordpress.com/?p=89#comment-638</guid>
		<description>Oh no! Now guilds have to remove 12 DPS classes and quit zerging encounters...you people are ridiculous.  All the &quot;hardcore&quot; players just seem to be a bunch of babies.  Just make all your box&#039;d alts sit out.

Good call!</description>
		<content:encoded><![CDATA[<p>Oh no! Now guilds have to remove 12 DPS classes and quit zerging encounters&#8230;you people are ridiculous.  All the &#8220;hardcore&#8221; players just seem to be a bunch of babies.  Just make all your box&#8217;d alts sit out.</p>
<p>Good call!</p>
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